Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D GW - D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) |
Language |
C |
Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well. Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Advances from: | |
---|---|
Advances to: | Desert Marshal |
Cost: | 40 |
HP: | 47 |
Movement: | 5 |
XP: | 90 |
Level: | 2 |
Alignment: | lawful |
ID | Desert Captain |
Abilities: | leadership |
sword blade | 8 - 4 melee | ||
bow pierce | 4 - 3 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 30% |
Hills | 2 | 50% |
Impassable | 99 | 30% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 60% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |